Skip to main content

How Square Enix built Final Fantasy XVI’s fantastical, believable, lived-in world

There’s one particular Final Fantasy XVI development story Naoki Yoshida admits he’s unlikely ever to forget. The producer describes a particular port city the studio conceptualized. Its key feature: a colossal stretch of huge wall that runs the length of the city, separating it from the surrounding ocean and which has successfully protected those behind […]
http://dlvr.it/SpWwpc

Comments

Popular posts from this blog

The Secret To Training Powerful Pokémon In Scarlet And Violet

For most players, Pokémon games are a pretty straightforward affair of attacking enemies’ weaknesses and scoring that sweet one-shot. But Pokémon can become incredibly overwhelming once you start playing competitively. What’s an IV? What’s an EV, if not the cute brown fox who can evolve into a bunch of other, more… Read more... http://dlvr.it/SfYH7B

PlayStation Store: May 2024’s top downloads

It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. F1 24 is off to the races in May’s PS5 list by entering the top 3 of most downloads in the EU region, with Sea of Thieves ascending the list in both the US and […] http://dlvr.it/T8kr5d

How Naughty Dog aimed to improve a classic with The Last of Us Part I, out now

If given a chance to improve on what many consider perfection, how would you do so? That’s the question Naughty Dog faced when rebuilding the PlayStation 3 classic, The Last of Us. This prospect presented the celebrated developer with one of its toughest challenges yet: incorporate the sum of every creative and technical improvement learnt […] http://dlvr.it/SXg96m