The year we formed Guerrilla, 2003, was an interesting time for gaming. The PlayStation 2 had launched three years earlier to critical acclaim. People were losing their minds over the technological feats being achieved with all the power it offered (six whole GFLOPS!). Early days of development Meanwhile, we were working hard in the Netherlands […]
http://dlvr.it/SnpQ01
http://dlvr.it/SnpQ01
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